Beginning Mobile Phone Game Programming

Beginning Mobile Phone Game Programming
Автор
 
Год
 
Страниц
 
528
ISBN
 
0672326655
Издатель
 
Prentice Hall
Категория
 
Разное

Содержание:

Общедоступная история астрономии в XIX столетии

Описание:

Build several fully functional games as well as a game engine to use for programming cell phone and mobile games! The CD with the book provides the tool, code, and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enableddevice, including mobile phones, pagers, and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games. Topics covered include: How to construct a game engine to drive mobile games. How to use Java 2 Micro Edition (J2ME) and the Java Game API to get the most performance out of your mobile games. How to implement sprite animation and control interactions among...

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