Brands & Gaming: The Computer Gaming Phenomenon and Its Impact on Brands and Businesses

Brands & Gaming: The Computer Gaming Phenomenon and Its Impact on Brands and Businesses
Автор
 
Год
 
Страниц
 
168
ISBN
 
1403998973
Издатель
 
Росмэн
Категория
 
Разное

Содержание:

Часть I. Девочка из будущего, Девочка, с которой ничего не случится, Остров ржавого лейтенанта, День рождения Алисы, Сто лет тому вперед, Пленники астероида, Часть II. ...и другие повести, Два билета в Индию, Геркулес и Гидра, Звездолет в лесу, Нужна свободная планета, Черный саквояж, Дети как дети

Описание:

The computer gaming industry is bigger than the film and music industries and is growing faster than both of them put together. The industry is also changing fast. The typical computer gamer is in his mid 20s and female gamers make up one of the faster growing parts of the market. New developments in sociability and interactivity are also transforming the industry. This is the first major study of brands and gaming and shows huge opportunities for brand development

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