Real-Time Shading

Real-Time Shading
Автор
 
Год
 
Страниц
 
608
ISBN
 
1568811802
Издатель
 
Sams
Категория
 
Разное

Описание:

Game developers, scientists, engineers, and graphics professionals will find techniques in this book?s four usable sections: I. Fundamentals: A concise introduction to the science of shading, lighting, and texturing, and the structure of modern graphics hardware. II. Building Blocks for Shading: Describes algorithms and useful approximationsto the fundamental techniques. Documents usual (and unusual) uses of texture coordinates, image compositing, and environment maps. III. High-Level Procedural Shading: Reviews all real-time shading languages and compilers available, as well as shading APIs. IV. And Beyond: Considers future developments in shading hardware and their implications for real-time shading. AUTHORBIO: Marc Olano is currently at SGI (Silicon Graphics). He received his Ph.D. from the University of North Carolina. John C. Hart is an Associate Professor in the Department of Computer Science at the University of Illinois Urbana-Champaign. Wolfgang...

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