Game Design: Theory and Practice

Game Design: Theory and Practice
Автор
 
Год
 
Страниц
 
704
ISBN
 
1556229127
Издатель
 
Wordware Publishing, Inc.
Категория
 
Разное

Содержание:

Общедоступная история астрономии в XIX столетии

Описание:

In the second edition to the acclaimed Game Design: Theory & Practice , designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse?s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text. - Follow the entire game development process, from brainstorming a game idea and establishing the focus to getting the gameplay working and playtesting. - Learn the techniques of top game designers through in-depth interviews: Doug Church, Thief, System Shock, Ultima Underworld ; Chris Crawford, Balance of Power, Eastern Front (1941) ; Ed Logg, Asteroids, Centipede, Gauntlet ; Jordan Mechner, Prince of Persia, Karateka, The Last Express ; Sid Meier, Civilization,...

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